For every indie developer catapulting themselves into the limelight with a beautifully-designed game filled with interesting mechanics, there is also someone trying to take all your money without actually doing any work.
Falling into the first category is a game called The Black Glove, a game developed by some of the core members from Irrational Games, now working under the name Day for Night Games. The Black Glove is a mind-bending game about altering the past of failing artists in order to restore the Equinox theater to its former glory. The lynchpin mechanic of the game, the titular Black Glove, is unlocked through arcade mini-games and then used to alter different aspects of the artists’ pasts. It all sounds like a very entertaining love-child between Bioshock Infinite and and The Stanley Parable. Unfortunately, it doesn’t seem to have a lot of backing, with the game only 27% funded with only 6 days to go.
Then there are games like Flyest Bird Ever. This game is being developed by Daniel Peterson of Lolzam Games. I really want to believe the best about him. He’s part of a group of students from the University of Utah who just want to make games; that’s great! But he also wants people to donate $2,000 so that he can upload a Flappy Bird clone onto the app store. He says in the description of his kickstarter campaign that the funds are for “that little extra push to get this game properly marketed and rolling.” What about this game could he possibly make appealing to a market that not that long ago was saturated with the exact same game? “This time the pipes are golden!” “The bird goes ‘splat’ when you die, hahaha!”
His main claim to fame seems to be that his game requires more taps in order to go the same distance as you would in Flappy Bird. That’s great, because I know that my main complaint with Flappy Bird was that there weren’t enough times that I accidentally tapped the screen more than once so that I would smash into a pipe. He has effectively doubled or tripled the required input for a game that requires nothing except precision and timing on a small, sensitive screen. The same screen that I have used to visit “facebool” probably around sixty times.
If I wanted to wildly mash my greasy fingers against my phone, I’d open up Punch Quest, because it doesn’t matter how many times I smash the “punch” button, that just means I’m going to punch the hell out of whatever skeleton I’m running into at the moment. But in this game, notorious for having very little room for error, I now have to tap my screen four or five times and then immediately stop to prevent my tiny sunglassed bird from exploding to death via high-speed pipe impact. I’m sure if you’ve ever played The Impossible Game (or, holy shit, Flappy Bird), you know how easy that is to mess up.
Lolzam Games’ previous foray into the world of Kickstarter was at least commendable for being a game that they actually made, even if it’s insanely priced at $18,000 for what appears to be a flash game. Flyest Bird Ever just seems like an attempt to grab some easy money for a recolored game that took nothing to make.
And then there’s AirVR, just in case you can’t get enough Candy Crush without injecting it directly into your eyeballs.