Over the last few years or so, the only puzzle game that I return to on occasion, is an old game called Sokoban, there are different versions of it, but in essence they are all the same. You have some boxes, and you need to get them to the X’s, which combined with the, at times, intricate and tricky maps isn’t always as easy as it sounds.
When I saw images of Redirection for the first time, I was instantly reminded of Sokoban, and I wasn’t let down. Redirection is a really clever take on a concept I have very much enjoyed for decades. Get the boxes to the X’s. Throw things like timing, layers, teleporting, direction, redirection and sometimes misdirection into the mix and you have this great little indie game.
Redirection has a level creator and modding community behind it, that I’m sure will continue to grow, and I wouldn’t mind different textures, or maybe even blocks with new functions. I just sincerely hope that the base game itself finds the right balance without convoluting the beauty in the simplicity that Redirection is, and that there will be people around that just enjoy making unmodded levels for people like me, because that’s what I enjoy about the few brain games that I play. Very few rules or moves to learn, but with infinite possibilities.
I am probably channeling a tiny amount of concern, because I’m already seeing mods adding 100s of blocks with different abilities, and I’m not the kind of person that wants to sit down with a cup of coffee ever once in a while and have to end up figuring out what a myriad of new blocks do, or don’t do, I reserve that for the type of games I play for extended periods of time. In the same way that I don’t want to find out that chess rules change every 2-3 months. But mods are also a great way of keeping a community alive, so I’m not fully dismissing them, or saying that I wouldn’t end up trying some of them.
Redirection is a gem, and I can easily see myself returning to it for decades to come if it manages to retain its simplicity. I rate it 9 out of 10 as is.